We always try and test our work for more efficient modelling & texturing techniques but maintain the high fidelity within our visual throughout.
For this project it is using photogrammetry – using high resolution images to create 3D geometry and to create visually stunning textures. We get the best out of our ‘serious games’ tech by using sing the standard PBR (Physical Based Render) technology to create accurate texture sets.
Whats the use ?
Think of using this type of texture mapped 3D visualisation for planning applications, showing a site in context, visual impact analysis, Augmented reality to showcase your building, heritage records or just because you can !
And the results – optimised models to add that visual realism to your visualisation:
Want to know more ? Then get in touch now to talk through your requirements to make your project SEEABLE – email firstname.lastname@example.org or Tweet us @Makeitseeable !