Heritage VR (Virtual Reality)
The immersive experiences you get with virtual reality (VR) can be ideal for visualising historic landmarks and buildings. 3D models are good, but you can only experience so much by looking at a static image or watching a conventional video. VR puts the viewer in the scene to experience an environment from the ‘first person’ perspective, looking around as you would do in real life.
To create a visualisation, first you need a 3D model ! 3D Heritage models can either be created from survey measurements (if the building or landscape still exists) or simply be reconstruction based upon what evidence has survived. This could be photographs, pictures or even artistic impressions from historical texts. We can create these for you if needed and advise on the level of detail needed for the end use you envisage.
Use cases for VR Heritage
Planning Visualisation: If a particular site was in need of repair or is about to be extended or re-built, the existing structure could be accurately 3D laserscanned to record the detail ready for 3D modelling. Once an accurate 3D model is created from the scan, we are able to texture the model and then create a visualisation environment that puts the viewer in the scene. This is so much more powerful than plans, sections and elevations for stakeholder engagement and allows a real impression of what proposed developments could actually look like.
Timelines: For English Heritage, VR would be ideal for visualisation of historical timelines. Not only viewing a building in 3D, but seeing how it was constructed, how it looked in it’s prime and finally what is left today. The control for this is usually a timeline slider that moves the model back and forward in time as you move it left and right.
Historical model reconstruction: Below is an image of the model for Old London Bridge, created from archive data, paintings and mix of an artist impression alone. No construction plans and certainly no photography from the 1600’s !
The first image shows a standard 3D model view. The second is texture mapped for additional realism, a sky background with moving clouds added, rippling water and then visualised in a VR headset.
Serious Games ?
SEEABLE uses game engine technology to make this transition easy for our clients from viewing a desktop screen to a immersive 360 degree close up environment. Either with HM VR (Head Mounted) or mobile VR (Google Cardboard) through either IOS and Android. We can provide 3D scans, 3D impressions or produce 3D data through historical records with each site.
At SEEABLE, we ride the wave of technology advances, and can advise on other methods of visualisation such ar Augmented Reality (AR), 360 Panoramas and even 3D live over the web.
Want to know more ? Then get in touch now to talk through your requirements to make your project SEEABLE – email firstname.lastname@example.org or Tweet us @Makeitseeable !